Ending 1, Imprisoned: You get this ending by playing through Chapter 5 and getting on the train. Alternate Endings: Tap on Change Your Fate in the menu. Now you’re back at the fountain. You need to find objects around Grey Holm manor that you can use to get the alternate endings.
You should have the screwdriver and Craftsman’s Key at this point.Note: These items don’t all go with you when you step through a portal. Don’t freak out when you notice them missing! I’ll be taking you through all the puzzles in Grey Holm manor so you can get the items you need to complete the three alternate endings.
If you want to see the walkthrough for each ending separately, use the links at the top of the page. You can also watch my video walkthrough for all three alternate endings here: 1. First, go to the library. Go to Maggie the fortune teller. Pull out the token slot and take the small mechanism. Rotate the little slider to make a circle and it will turn into a key. Go up the stairs.
Close the Great Khan book (or poster box) and take the cubic metal object. Go to the study from Chapter 1 and find the grandfather clock. If you equip your eyepiece, you can see that there’s a glow on 12, 3, 6 and 9. Every 15 minutes a slider will appear on the clock. Slide it to the right to open the clock and get a puzzle with the pendulum. Put your eyepiece on for this.
The pendulum will swing past three numbers — 4, 1, 2. You need to pull down each of the metal cylinders to those numbers. Then the clock face will open up and you can take the crystal. There’s a keyhole on the right drawer of the desk. Use the small mechanism key to unlock the drawer. It appears empty at first. But there’s a hidden compartment.
Look at the left side of the drawer and slider the slider to the left. Now there’s a handle in the drawer! Use the handle on the left drawer and turn it.
Read the letter inside, then look closely at the right side of the drawer for another slider. Slide it up to unlock the puzzle with the three circles. Rotate the left circle until you see another slider.
Slide it over to unlock the cabinet door to the right. Read the letter and solve the puzzle by sliding everything back and forth and into place. The final switch will release the third circle. Match both circles up around the gaps in the wood and then take the token. Go back to the library. Place the token in the token slot for Maggie the Fortune Teller.
Push it in and she’ll start dealing some cards. She points to one of them (for me it was Imprisoned) and the slot opens on the machine, giving you the crank wheel. She writes “HE DECEIVES YOU” on the glass after.
Go up the elevator to the atrium. There’s a locked safe up here.
It turns out this trackball actually controls the chandelier like a pendulum. You need to move it back and forth, back and forth to gain momentum, then swing it at the back of the safe. It will drop down to the lower level and break open. Go back down and find it.
Read the letter and take another crystal. Add the two crystals to the one that’s already in the machine. Now you’ll have to solve another maze. I found this a lot easier than the other maze. You basically go in the direction the arrow points you.
You want it to eventually point north, and you’ll end up in front of a table. Take the mysterious artifact. Notice the bottom of the artifact matches the indentation we saw on the right projector in Chapter 5 right before entering the train.
Go back to the room you started in after the train. Place the crank wheel next to the iron gate and rotate it to open the gate. Go down the stairs to a whole new room!
↓. Sofia So, I’ve somehow ended up with both the triangle-shaped AND rectangle-shaped projector additions, but I’m stuck. I haven’t yet completed any of the alternate endings (I’ve gone through the train probably 5 times now, ugh). For some reason my 5th triangle is missing from the fountain.so the portals seem to be messed up. When I connect the electrical piece to the chandelier tower projector, THAT portal takes me to the ending instead of the observatory.
But when I arrive, I’ve somehow not taken with me the projector additions, and have instead the craftman’s key (which I didn’t start with when I returned to the fountain). What am I missing?? I’ve gone through all the alternate ending walkthroughs and seem to have finished all the puzzles.I’m so confused.
Perhaps there’s a bug on my end? ↓. Hanji I completed all four fates. Thank you for a few of your helpful clues. I was stumped with what to do with the safe. Also with looking on the other side of the hex to use the screwdriver on the slider. My question is after the second fate is completed, when you go into the library and place the eyepiece towards the spent Maggie, there are a bunch of symbols that appear on the walls around her.
Has anyone figured what this means, and what to do about it? Paint shop pro 9. I scaled each room over and could not figure it out.
Please advise. Hope they create a Room Four soon!
The Room – Game Introduction The Room is a puzzle adventure game from Fireproof Games, wherein you will need to solve very intricate puzzles in order to reach the end of several rooms along the way. Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. General Tips. Swipe the screen to move the camera around. Double tap on items to zoom in on them for interaction.
Pinch on screen to zoom in or out. You can replay chapters later on if you want to try your hand at any particular chapter later on. If you’re proud of completing chapters or the entire game, you can share your achievements on Facebook or Twitter at the end of each chapter and at the end of the game. If you find yourself completely stuck, maybe try manipulating something in your inventory or moving to another part of the puzzle. Completing steps out of order can sometimes screw you up. The usage of the eyepiece is also a common point where you might find yourself stuck.
Tap on it to be shown secret items and areas you may never have seen otherwise. The question mark in the upper left corner of the screen will provide you with vague hints if you don’t know what to do.
Tilting and moving your device is a necessity in The Room. When the guide calls for this, pick up your device and physically tilt it as instructed. From the Main Menu screen, tap New Game. Move the camera with your finger to look at the top of the safe. Double tap on ENVELOPE.
Slide LETTER out of ENVELOPE. Tap on KEY to collect it. Rotate the top of TRINKET BOX to locate KEYHOLE. Drag KEY into KEYHOLE. Turn KEY clockwise. Open LID of TRINKET BOX. Tap on EYEPIECE to collect.
Chapter 1
Tap on EYEPIECE icon on right of screen. Tap on EYEPIECE to remove. Double tap on NOTE. Pinch NOTE to zoom out.
Pan camera to bottom of SAFE. Find FIRE SYMBOL on SAFE LEG.
Pinch to zoom on FIRE SYMBOL. Tap on FIRE SYMBOL. Collect FIRE SYMBOL KEY. Tap on FIRE SYMBOL KEY in inventory.
Rotate end of FIRE SYMBOL KEY clockwise. Tap BACK ARROW.
Zoom view out to side of SAFE. Pinch to zoom in on PECULIAR MARKING on SAFE. Drag SCRATCHED PANEL to left. Drag FIRE SYMBOL KEY to KEYHOLE. Rotate FIRE SYMBOL KEY clockwise. Collect METAL PLATE.
Rotate view left to find TALISMAN LOGO. Zoom in on TALISMAN LOGO. Drag METAL PLATE to STAR SCREW on TALISMAN LOGO. Turn METAL PLATE counter clockwise. Collect LENS. Tap EYEPIECE ICON.
Rotate view to CIRCULAR PANEL on SAFE. Zoom on SCRATCH MARKS. Slide SCRATCH MARKED PANEL left. Tap on FIRE SYMBOL KEY in inventory. Rotate front of FIRE SYMBOL KEY. Exit inventory.
Drag FIRE SYMBOL KEY to KEYHOLE. Turn FIRE SYMBOL KEY clockwise to reveal GOLD PLATES. Tap on EYEPIECE ICON to reveal BLUE MARKINGS on GOLD PLATES. Rotate BLUE MARKINGS to create TRIANGLE SYMBOL as seen below. Open SAFE DOOR. Chapter 2.
Zoom out to view PYRAMID BOX. Swipe right to view GOLD PILLAR. Zoom in on GOLD PILLAR. Swipe left to unscrew GOLD PILLAR. Tap on MINIATURE MICROSCOPE. Swipe right to find GOLD PILLAR 2.
Zoom in on GOLD PILLAR 2. Swipe left o reveal COTTON PIECE.
Tap on MINIATURE MICROSCOPE in inventory. Rotate MINIATURE MICROSCOPE counter clockwise to expand. Rotate to BLUE NUMER PANEL on PYRAMID BOX. Zoom in on BLUE NUMBER PANEL. Tap on EYEPIECE ICON. Rotate GREEN BOX to reveal FOUR NUMBERS. Enter in FOUR NUMBERS as seen below.
Flip SWITCH down. Zoom in on LIGHTER. Place COTTON PIECE in LIGHTER.
Flip IGNITER. Drag LEVER up.
Zoom in on STAND. Drag MINIATURE MICROSCOPE to STAND. Slide left to DECORATIVE PILLAR. Zoom in on DECORATIVE PILLAR.
Tap on DECORATIVE PILLAR to reveal BOOK. Tap on BOOK. Tap on BOOK in inventory. Three NASCAR Jets. Rotate DISCS in order on BOOK to open BOOK as seen below. Tap on WIND to collect. Leave inventory. Swipe to right to BROWN BOX next to STAND.
Zoom in on left of BROWN BOX next to STAND. Lift HATCH to open DOOR. Drag WIND into GEAR HOLE. Turn WIND clockwise.
Tap EYEPIECE ICON. Zoom in on MINIATURE MICROSCOPE. Zoom in on MINIATURE MICROSCOPE LENS. Tap to leave LENS VIEW.
Tap on EYEPIECE ICON. Rotate DISCS to form RAM SKULL as seen below. Tap on L TILE to collect. Swipe to LETTER PANEL side of PYRAMID BOX.
Zoom in on LETTER PANEL. Drag L TILE to LETTER PANEL. Spell TRIAL on LETTER PANEL. LOCK 1 will open. Double tap on top of EXTENDED PANEL. Slide KNOB left. Physically tilt YOUR DEVICE to manipulate BALLS to light up.
Tap on EYEPIECE ICON. Swipe to create SYMBOL as seen below. Swipe to find FOUR SYMBOL PANEL. Zoom in on FOUR SYMBOLS. Flip SYMBOLS as to match image below.
Tap on CROSS KEY to collect. Swipe to EXTENDED PANEL. Zoom in on KEYHOLE on right side of EXTENDED PANEL.
Drag CROSS KEY to KEYHOLE. Turn CROSS KEY clockwise. Zoom in on HANDLE to right.
Pull DRAWER out. Take CABINET KEY. Zoom to front of EXTENDED PANEL. Drag CABINET KEY to KEYHOLE. Turn CABINET KEY clockwise.
![Room Room](/uploads/1/2/3/7/123762004/283613285.jpg)
Tap STAR to collect. Rotate to back of PYRAMID BOX. Zoom in on TOP PILLAR. Drag STAR to STAR INDENTATION. Rotate view to METAL RING. Tap on METAL RING to collect.
Zoom in to LEFT SIDE of EXTENDED PANEL. Drag METAL RING to DIAL. Turn DIAL in order as seen below, starting with innermost (Pink) and ending with outermost (Yellow). Use two fingers to slide SWITCHES up. Take LARGE KEY.
Zoom to front of EXTENDED PANEL. Drag LARGE KEY to EXTENDED PANEL. Rotate LARGE KEY to match KEYHOLE. Once matched, hit BACK ARROW.
Drag LARGE KEY to KEYHOLE. Turn LARGE KEY clockwise.
Tap on CIRCULAR PLATE to collect. Swipe to DOUBLE DOOR PANEL on PYRAMID BOX. Zoom in on CIRCULAR PANEL INDENT. Drag CIRCULAR PLATE to CIRCULAR PANEL INDENT. LOCK 2 will open.
DOUBLE DOOR PANEL will open. Zoom to left of CLOCK PANEL. Drag WHITE SWITCH left. Turn CRANK clockwise to move PANEL up. Top of PYRAMID BOX will expand. Rotate BOTTOM DIAL (A) until DIAL (B) matches picture below. Zoom in on top of PYRAMID BOX.
Rotate SQUARE DIAL to match image below. Zoom to LEFT SIDE of CLOCK PANEL. Rotate STAR DIAL to match image below. Swipe to RIGHT SIDE of CLOCK PANEL. Slide TRIANGLE PANEL up and hold. With other finger, rotate TRIANGLE DIAL to match image below. Zoom in on DIAL PANEL on top of PYRAMID BOX.
Slide DRAWER out. Tap on ELASTIC BAND and COG to collect. Swipe to LEFT SIDE of CLOCK PANEL. Drag COG to GEAR PANEL as seen below. Spin CRANK counter clockwise to raise CYLINDER.
Tap on SCREWDRIVER to collect. Swipe to RIGHT SIDE of CLOCK PANEL.
Drag SCREWDRIVER to FOUR SCREWS. Rotate SCREWDRIVER counter clockwise to remove FOUR SCREWS. Tap on BUTTONS with two fingers to stop GEARS from moving.
GEARS must stop with a square opening as seen below. Tap on FOLDING KEY to collect. Zoom into KEY PANEL on top of PYRAMID BOX. Tap on FOLDING KEY in Inventory. Rotate FOLDING KEY to match KEY PANEL as seen below. Tap BACK ARROW.
Drag FOLDING KEY to KEY PANEL. Collect SMALL COG and MEDIUM COG. Zoom to GEAR PANEL on CLOCK PANEL. Drag MEDIUM COG and SMALL COG to GEAR PANEL as seen below. Flip WHITE SWITCH right.
Turn CRANK clockwise to raise CYLINDER. Tap on MEDIUM COG 2 to collect.
Zoom in on GEAR PANEL. Remove MEDIUM COG and SMALL COG. Drag MEDIUM COG 1, MEDIUM COG 2, and SMALL COG to GEAR PANEL. Drag ELASTIC BAND to GEAR PANEL as seen below. Rotate CRANK clockwise to raise CYLINDER. Tap BUTTON on CLOCK FACE to move COG.
Tap on STEEL TUBE to collect. Tap on STEEL TUBE in inventory. Remove top of STEEL TUBE to collect SMALL KEY. Remove OLD PHOTOGRAPH from STEEL TUBE. Exit inventory. Zoom in on RIGHT SIDE of CLOCK PANEL.
Drag SMALL KEY to SMALL KEYHOLE. Turn SMALL KEY clockwise. Tap on EYEPIECE ICON. Tilt VIEW, CYLINDER and BLOCK to create SYMBOL as seen below. Tap on SHIELD to collect.
Zoom to GOLD STATUE on top of PYRAMID BOX. Drag SHEILD to GOLD STATUE. Collect GEMSTONE.
Zoom to CLOCK FACE. Drag GEMSTONE to bottom of CLOCK FACE. Tap on EYEPIECE ICON. Turn CLOCK DIAL in center until clock reads 6:05 as seen below. LOCK 3 will open.
Chapter 3. Zoom into TALISMAN LOGO on left side of OCTOGONAL BOX. Slide TALISMAN LOGO left. Pull SWITCH down. Tap on PUZZLE BOX to collect. Tap on PUZZLE BOX in inventory. Swipe camera view to top of PUZZLE BOX.
Drag GOLD BALL on PUZZLE BOX to CENTER AREA. Rotate CENTER AREA clockwise one quarter. Drag GOLD BALL out of CENTER AREA. Rotate CENTER AREA clockwise one quarter turn. Drag GOLD BALL into CENTER AREA.
Rotate CENTER AREA clockwise three quarter turns. Drag GOLD BALL out of CENTER AREA.
Rotate CENTER AREA counter-clockwise one quarter turn. Drag GOLD BALL to CENTER AREA. Rotate CENTER AREA counter-clockwise one quarter turn. Drag GOLD BALL to end of PUZZLE BOX. Tap on ORDINARY KEY to collect. Tap on BACK ARROW to exit inventory.
Swipe to GLOBE PANEL on OCTOGONAL BOX. Zoom in on WOODGRAIN PANEL next to GLOBE PANEL.
Tap on EYEPIECE ICON. Rotate INNER CIRCLE counter-clockwise one quarter turn. Slide LEFT SWITCH to left. Rotate INNER CIRCLE counter-clockwise to match outer slot on bottom right. Slide LEFT SWITCH out of INNER CIRCLE. Rotate INNER CIRCLE counter-clockwise to match with RIGHT SWITCH.
Move RIGHT SWITCH right. Tap on EYEPIECE ICON. Zoom in on ORNATE KEYHOLE to right of WOODGRAIN PANEL. Drag ORDINARY KEY to ORNATE KEYHOLE. Rotate ORDINARY KEY clockwise to release LOCK. Spin DIAL clockwise and counter-clockwise as seen in image below.
Follow colors from innermost (Red) to outermost (Orange) in order. Drag OLD PHOTOGRAPH to FRAME. Tap on SQUARE PEG below FRAME to collect. Tap on EYEPIECE ICON. Double tap on LENS.
Video will show word SIGIL. Tap on EYEPIECE ICON. Zoom in on WOODGRAIN PANEL. Drag SQUARE PEG to SQUARE HOLE. Enter word SIGIL. Tap on BLUE CRYSTAL to collect.
Swipe to back of OCTOGONAL BOX as seen below. Zoom in on CREVACE.
Drag BLUE CRYSTAL to SYMBOL BELOW CREVACE. Turn LIGHT DIAL left until COMPARTMENT opens. Tap on FLYWHEEL to collect. Swipe left to FOURSQUARED PANEL.
Zoom in on bottom left of FOURSQUARED PANEL. Drag FLYWHEEL to OPENING.
Slide SWITCHES right simultaneously. HANDLE will appear.
Pull HANDLE. Tap on LIGHT REFLECTOR to collect. Tap on SECRET PANEL. Tap on MAP PIECE to collect. Swipe to CREVACE on side of OCTOGONAL BOX. Zoom in on LIGHT BEAM.
Drag LIGHT REFLECTOR to LIGHT BEAM. Tap on RIGHT BUTTON. Quickly zoom out and tap on THREE VISIBLE BUTTONS around OCTOGONAL BOX.
Zoom in on STAR SHAPED MAP PIECE. Tap on STAR SHAPED MAP PIECE to collect. Swipe view to ORIGINAL BUTTON. Tap on LEFT BUTTON. Quickly zoom out and tap on THREE VISIBLE BUTTONS around OCTOGONAL BOX.
Zoom in on FOLDING KEY. Tap on FOLDING KEY to collect. Swipe to FOLDING KEYHOLE. Drag FOLDING KEY to FOLDING KEYHOLE. Unfold FOLDING KEY to match KEYHOLE SHAPE as seen below. Tap on BACK ARROW to exit.
Drag FOLDING KEY to FOLDING KEYHOLE. Tap on REFLECTING DEVICE to collect. Zoom in on LIGHT BEAM. Drag REFLECTING DEVICE to LIGHT BEAM.
Tap on EYEPIECE ICON. Slide SWITCHES to bounce LIGHT BEAM as seen in the image below. Tap on ODDLY SHAPED MAP PIECE to collect.
Zoom in on GLOBE PANEL. Drag MAP PIECES to GLOBE to match. Tap on CRANK to collect. Swipe to CIRCULAR PANEL on OCTOGONAL BOX. Zoom in on CIRCLE.
Drag CRANK to CRANK HOLE. Rotate CRANK clockwise to open CIRCLE.
Tap on EYEPIECE ICON. Rotate VIEW and INNER DIAL to form SYMBOL as seen below. Tap on WOODEN BOX to collect. Tap on WOODEN BOX in inventory. Move view to bottom of WOODEN BOX. Rotate CENTER LINES to lineup with OUTER LINES.
Tap on BACK ARROW to exit inventory. Scroll to FOLDING KEYHOLE PANEL. Zoom in on INDENTATION above FOLDING KEYHOLE. Drag WOODEN BOX to INDENTATION. Tap on TELESCOPE LENS. Zoom in on SMALL STAR PANEL below TELESCOPE.
Tap on STARS to match image seen below. Tap SQUARE MAP PIECE to collect. Zoom in on GLOBE. Drag SQUARE MAP PIECE to GLOBE. Pull HANDLE down.
Chapter 4. Zoom in on BLUE WIRE PANEL on top of OCTOGONAL BOX. Tilt YOUR DEVICE so both STARS light up in center of BLUE WIRE PANEL. Tap on CRANK to collect. Swipe left to RECTANGLE PANEL as seen below. Zoom in on RECTANGLE PANEL. Tap on RECTANGLE PANEL.
Drag CRANK to RECTANGLE PANEL. Turn CRANK clockwise until it stops. Tap on BUTTON. Swipe view to WOODEN WALL. Tap on EYEPIECE ICON. Rotate VIEW and SWORD DIAL to recreate image seen below. Tap on DAGGER to collect.
Double tap on CENTER of OCTOGONAL BOX. Drag DAGGER to CENTER of OCTOGONAL BOX. Activate SQUARES to form image as seen below. Tap on BOTTOM RECTANGLE.
Tap on BUTTON. Swipe to SQUARE BUTTON PANEL. Activate SQUARES to form image as seen below. Tap BOTTOM RECTANGLE. Tap on EYEPIECE ICON. Rotate VIEW to from image as seen below.
Tap on AMULET to collect. Swipe to AMULET INDENTATION. Zoom in on AMULET INDENTATION. Drag AMULET to AMULET INDENTATION. Swipe to SQUARE BUTTON PANEL. Activate SQUARE BUTTONS as seen below. Tap on BOTTOM RECTANGLE.
Tap on ENERGY SOURCE to collect. Tap on BUTTON. Swipe to WOODEN WALL. Double tap on WOODEN WALL. Tap on EYEPIECE ICON. Zoom in on CENTER BOX.
Rotate view to find PANEL as seen below. Rotate THREE DISCS to form PATTERN as seen below. Drag ENERGY SOURCE to PLATFORM.